ZX is a great game. Great action-adventure platformer with tons of exploration, transformations and a great story though confusing at times as its not fully conveyed well in game. Taking place after the Zero series, humans and reploids have somehow come to peace with each other and created a new entity in humanoids. Humans are given mechanical parts and Reploids are given a lifespan like those of humans. So everyone in this world is either a pure reploid with an expiration date similar to what MegaMan 9 alluded to and all Humans all have mechanical features. Both of these states are required by law apparently so there are no pure human or reploid anymore. You play as either Vent or Aile. No gameplay differences and minor differences in story as well and sidequests. They are just some kids who work at a transporting goods company who, while on a job with their boss, gets attacked by mavericks who want to steal their package. Turns out its a Biometal. Some manmade metal with a hero's conscious and using it allows one to become a "MegaMan" Each Biometal has a code name: X, Z, H, P, F, and L. Using the fusion of Model X and Z you become MegaMan ZX thus the title. Some villain wants to rule the world yet again and you are badass enough to say NOPE. Now the game is a fair attempt at metroidvania. There are locked areas that you can't explore until you get certain powers or plot items to unlock them but like a typical MegaMan game there are 8 bosses to find and fight. However you bosses only appear when you select a mission to take them on and then head over to the area in which they reside to stop their plans. The worst part is that the map which is very necessary for a metroidvania like game...is horrible. You normally have the entire world map and have to fill it out yourself or something but here, if you select a mission and all missions take place in certain areas named Area A or Area I etc, you have to FIND the area yourself and start the mission. If the game just allowed you to explore and fight whoever you ran across that woulda been ideal but by making it mission based you have to not explore some areas because its not the one your looking for. Granted you could explore it anyway, no penalty really but still. Eventually you get new biometals that change your appearance and give you new abilities and elemental attacks. All of them are pretty fun to use and the sequel has even more forms you can take as well. The game isn't too difficult and the music is pretty nice to listen to. You can save in certain rooms like in a metroidvania and those rooms are also were you can select your missions. You can take a mission from any save room and most save rooms also have transporters so you can save near your desired mission if you found the transporter while exploring and whatnot. The game makes a number of references to the Zero series so if you played those as well you can fully appreciate the story of this at least. But its not necessary to play Zero to understand this game. Even better later on there's a nice secret biometal you can get once you beat the game that requires you to find the final area and either insert Zero 3 and Zero 4 to fight some bosses from those games and get it or, if you don't have those games, go another route in the area to find the secret boss and beat it to get the biometal. However this is only doable on a DS with a GBA slot. Great game and story but the map is terrible but don't still a damn good game!Read full review
Megaman ZX represents Capcom's first entry into the "Castletroid" genre of side-scrolling adventure games (well, actually, some would argue that Demon's Crest was their first, but that was a long time ago!). That having been said, they've clearly got a lot to learn about the genre conventions. In any Castletroid game, it's important that you provide the player with a good map...but the map in MMZX is about as navigationally useful as a Wendy's hamburger wrapper. Just because the map shows one area to the right of another doesn't necessarily mean that you have to GO right to get there. Early on, this is the source of much frustration...even after playing through the game a few times, as I have, you'd still be hard-pressed to remember where everything is. Another unwelcome "innovation" is the fact that in MMZX the save points are almost always AFTER the bosses. Meaning that if you run out of lives in a boss fight, you have to play through the entire level over again, recollecting all the items you've lost. This serves to artificially lengthen the game, and in terms of design it really strikes me as a huge step back. Let's face it, basically every other game in the universe puts save points BEFORE the bosses... Finally - and this is probably what annoys me most about the game - the different Models you can turn into are really uneven in quality. Your base Model ZX is well-rounded and useful pretty much anywhere; Model HX is similarly awesome thanks to its superior mobility. But the remaining Models are so specialized it's ridiculous. LX is practically worthless outside of water, FX is kind of cool but still largely unnecessary, and PX is just plain weak (and looks stupid, anyway). Despite all this, I'm not going to say that I regret the time I've spent on the game. The gameplay is classic MMX, the graphics are good enough (though they're obviously not pushing any envelopes), and I think it's cool that you can play as a cute girl for a change (kinda makes me wonder why they didn't institute that feature, like, a decade ago). The challenge is there, though sometimes there are shortcuts through difficult fights (like using HX's tornado strike...it's seriously insane). And there are pretty slick unlockables, like Model OX (the equivalent of god mode), or the ability to play through the whole game as Model X (normally you only get it for the first couple missions, so you might not realize just how much Model X rocks the house). All in all, this game has many a flaw, but if you're a Megaman fan, the flaws most likely aren't going to stop you from having fun. I hope there are some sequels in the pike...given that it's Capcom, I guess we can pretty much count on that.Read full review
This was a very fun game! I enjoyed the whole "armor change" aspect of play, as different weapons affect mobility and grant different abilities. Learning how to switch armors on the fly is an important skill to master. Even with two characters, the replay value of the game is similar to that of other games in the Megaman franchise. It helps to put it down for a while and then replay it again later, otherwise it just gets repetitive. Favorite part: The secret armor isn't too difficult to earn but is a lot of fun to play as. While you're definitely not invincible, it is very satisfying to effortlessly lay waste to an entire screen of enemies at once that otherwise would give a lot of trouble. Worst part: Some areas are full of one-hit-kill obstacles (spikes, lava, etc) and can be frustrating to play through. A single slip-up means you have to start over from the doorway of the sub-area. In at least one area, you MUST navigate it perfectly in order to make it through; even a single hit from a normal enemy will fatally slow you down.Read full review
Mega Man ZX is a good game, but its a big departure from classic Mega Man games. There was a lot of talking to NPCs and backtracking to find where to go next. It always felt kind of like a true Mega Man game, but always just shy of the real thing. When the action got going the game was great, but far too often you would just run and gun through a screen to get to the other side. The different models were really unique and fun to try out, but I always wanted a reason to use some of them more. In the end I relied on two of the suits and only used the others when the situation seemed to specifically call for it. All in all it was a fun game, but if you are expecting classic Mega Man, you might be a bit surprised.
Mega Man ZX is about as good as it gets for Nintendo DS games. Not only does it hold true to the Mega Man series, but it also gives us a whole new way to play via the use of Biometals. The additional functions of the second screen makes this game better than its predecessors, and the additional goodies in the game make it that much more of an amazing addition to the side-scroll genre. GRAPHICS: 10/10 For a sprite-based game, MMZX is amazingly detailed and crisp. Never will you see a stray pixel or a poor animation. The background artwork is amazingly well-done. The cutscenes are especially spectacular; they have near-television cartoon cutscenes that actually make sense to the plot of the game. CONTROLS: 9/10 The controls for this game are relatively hard to get used to, as is the case for every Mega Man game... However, after they are mastered (which should take about 20-30 minutes), the slash and dash can begin! The control editor can be used to assign the controls any way the player wants, so there is really no problem with them. GAMEPLAY: 10/10 Gameplay is extremely entertaining - even addicting. The story sucks you in and has you wanting more all the way to the end. Even after you have beaten all the bosses and Model W, there is still the pesky Ox model to claim victory over. Plus, a plethora of special items gives the game a specific replay value that only MMZX can give. MINIGAMES: 8/10 Many of the Mini-Games are not that good. they are too hard and the prizes just aren't worth it. The only real reson to do them is to unlock the mini-games for multiplayer play... Still, not really worth it. OVERALL: 9.3/10 I would strongly reccommend this game to ANYBODY. Its amazing storyline and lovable characters make it a gem among DS games. It sheds some of the innocence that Nintendo places on may of its games, making it a great title for adults as well as children.Read full review
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Best Selling in Video Games
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Save on Video Games